Hordes

It’s always exciting when an entirely new faction gets added to a long standing game. Offering a fresh start for existing or retired players, while also giving newly interested parties a great avenue to get started. Privateer Press are looking to deliver this in spades with the new Grymkin faction for hordes, with a big batch of models and supplements all set to launch in just a few months time. They’ve released a few details already so lets have a look at what’s coming our way from this new venture.

Grymkin Army Box
Grymkin Army Box

Truly, the best place to get started for most players will be the Grymkin Army Box. This is a complete 50-point army that uses the Bump in the Night theme force rules found in the new forces book (sold separately). Privateer Press have ensured that this box contains everything you need to quickly field a complete and competitive army suitable for every battlefield engagement from casual games at home to organised leagues and tournaments. With 29 miniatures in total, the box looks to be a great deal and should provide good insight into what we can expect from future releases for this faction.

Going hand in hand with that box set will be the new Forces of Hordes: Grymkin—The Wicked Harvest book. Available as both a soft cover and hard cover volume, the book is set to follow the same structure as other books in the Forces line we’ve seen so far. Providing everything both and Hordes and Warmachine players need to dive into the sinister background of the new faction. In addition to chilling background material on everything Grymkin, the book also contains rules for two theme forces and new scenarios for players looking to experience the horror of the Wicked Harvest’s assault on the world of Caen. Those looking for inspiration will also be well served by the included painting guide.

Packed full of lore and imagery that will prepare you to reap for the Defiers and harvest the sins of the wicked. Learn the shadowed history of the Grymkin and their dark masters, who dared to stand against the god Menoth. Tease out the truth of the horrific Grymkin warbeasts, formed from the Defiers’ own tormented nightmares, and acquire the secrets of the magical powers each Defier wields, known as Arcana, by which they reshape battlefields. The cover art hasn’t been finalised for this yet but Privateer Press are no slouches when it comes to fantastic art in their books so we doubt it’ll disappoint.

The Child - Warlock
The Child – Warlock

The Child is the first of what should be many stand alone Grymkin Warlock models. First of the Defiers, the Child wants nothing more than to play and not be told what to do. Accompanied by her companion, Dolly, woe upon the fool who tries to take her Grymkin “toys” away or tries to harm her. Only the Child decides what she gets to do, anyone else who tries will be ripped apart like a broken doll in a fit of rage.

The Child focuses on getting the most out of her warbeasts and pairs well with models like Skin & Moans and other upcoming releases like the Cage Rager and Rattler. The Child also makes a great add-on purchase to the Grymkin Army Box, allowing players to expand their game experience right away.

Skin & Moans - Heavy Warbeast
Skin & Moans – Heavy Warbeast

Taking on the role of a Heavy Warbeast for the new faction, Skin & Moans is set to be a powerful front-line fighter for Grymkin players. More than just a heavy hitter however, Skin & Moans is able to both heal itself and increase its own combat capabilities through collecting Corpse Tokens. Partnering well with the Death Knell or Dread Rots this new beast looks set to be a very steady staple in almost any Grymkin players army and a popular choice to build your forces around.

Among some of the more unique units in the army are the Lesser Warbeasts known as Crabbit. These grotesque little nightmares may act ridiculous, but they ravenously defend their masters and devour the enemies of the Wicked Harvest. Able to bound in great leaps to land upon their prey, or to spring into harm’s way to protect their otherworldly patrons, Crabbits gleefully rend any flesh in reach. If you spy a Defier, you can be sure that a colony of Crabbits is near.

What they may lack in pure offensive punch, Crabbits make up for with their Shield Guard ability. This, combined with their low point cost, makes Crabbits a must have for Grymkin armies, protecting their more powerful and expensive comrades from enemy ranged attacks. Unfortunately, we’ve yet to see an image for this particular miniature – but hopefully that’s not too far off.

Hollowmen & Lantern Man - Unit
Hollowmen & Lantern Man – Unit

Made up of long dead soldiers who have now returned as empty husks, they bear rifles and march alongside their Grymkin masters. Even monsters need a good supply of meat bags to fill out the backbones of their armies, and the Hollowmen & Lantern Man Unit looks to be a solid start when filling out the bulk of your army.

Armed with RNG 10, POW 11 military rifles and Combined Ranged Attack,  these guys are the primary ranged support for the Grymkin. What sets them apart , however, is their powerful recursion ability granted by the Lantern Man command attachment. Thanks to his Granted: Blood-Bound ability, the Hollowmen can replenish their ranks when they destroy an enemy model with an attack. As such, this unit is sure to be a tough adversary that will require some keen tactics on the tabletop.

Based on initial releases, the Grymkin look to be very keen on individual Solo units and special characters. There’s a total of three Solo figures coming out with the initial release and it’ll be interesting to see if this trend continues once the faction becomes more and more fleshed out in the future.

Glimmer Imp - Solo
Glimmer Imp – Solo

The first of these Solos is the Glimmer Imp, said to be quite Spiteful creatures that lurk behind the looking glass and fall upon the vain enraptured by their own reflections, glimmer imps now skulk into combat to aid their fellow Grymkin. With no eyes of their own, they crave stealing the eyes of others to see through them. They have a preference for unusual eye colours, but in a pinch are content to scoop out a pair of simple browns.

In game they act as a powerful support solo, able to reduce enemy DEF simply by being close by, and it can also pluck out its opponents’ eyes and leaving them Blind for one round.

Cask Imps - Solo
Cask Imps – Solo

Similar, but a bit different, is the Cask Imp Solo – mischievous grymkin that take no greater pleasure than bedevilling drunkards. At the Defiers’ commands, cask imps chaotically hurtle themselves at the enemy to control the flow of battle, albeit in an unpredictable and explosive fashion.

Explosive and slightly unpredictable, these guys sound perfect for players who prefer a bit of chaos on their battlefields. While they may not always make contact with the enemy, when they do, the alcohol-fueled explosion is sure to make enemies groan and Grymkin players cackle with glee. Griefing units like these can be very touch and go, so we’ll be interested to see how widespread the use of these guys is.

Lady Karianna Rose - Solo
Lady Karianna Rose – Solo

Lady Karianna Rose was driven to madness by loss and grief and adopted by the Grymkin as one of their own. Lady Rose’s songs soothe the rage that feeds the grymkin nightmares, but she can also whip them into a frenzy on a whim. The worst fate awaits any who raises a hand against her, for if this delirious beauty is ever struck down, the grymkin would fall upon her attacker with swift and furious retribution.

Acting as a powerful support solo, her fury-manipulation abilities alone are enough to ensure her a place in nearly every Grymkin list. Combined with a host of other powerful warbeast-support and enhancement abilities, Lady Karianna should prove an interesting and indispensable asset.

Death Knell - Battle Engine
Death Knell – Battle Engine

Finally, rounding out the big launch releases is the Death Knell, the Grymkin’s weird and haunting Battle Engine. These creaking corpse carts follow behind the cursed hordes of the grymkin, ringing a somber bell as a warning to all who would dare disrespect the dead. These corpses fuel the nightmares and horrors of the grymkin while bolstering their ability to shrug off wounds that would fell mortal folk.

With the ability to both collect and distribute Corpse tokens as well as use those same Corpse tokens to power its Protective Aura ability and grant friendly Grymkin models +2 ARM, the Death Knell is a key tool in every Grymkin player’s arsenal and should make one of the best follow-up purchases to the Grymkin Army Box.

That about covers it, plenty of cool new stuff to chew on there and we look forward to seeing some more of these new miniatures in greater detail as the release date approaches. All of these items are set to release in July this year and Pre-Orders should start popping up soon.


Images and Information Provided by Privateer Press. All Rights Reserved.

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